
Each ability, known as a function (mapped to one of the four face buttons), can be executed in real-time or during a time-stopping turn. While not as visually striking as something like Ubisoft’s watercolor wonder Child of Light, Transistor is absolutely a sight to behold.Īside from its outstanding story and overwhelmingly stunning art-design, Transistor‘s deeply strategic action-RPG gameplay is the highlight of its experience. Each section of Cloudbank is more beautiful than the last, and each art-based cutscene is more detailed than its predecessor. The hand-painted environments are colorful, unique, and alluring. Let’s not forget to give credit to the artists who have crafted an absolutely exquisite looking game. The final ten minutes of the game are absolutely phenomenal Transistor has one of 2014’s most touching video game conclusion. Players who search every alleyway and take the time to read each of the optional back-story pieces will be rewarded with a gripping mystery that will tug at each of their heartstrings. This could not be farther from the truth, as Transistor‘s narrative is almost undeniably beautiful. It’s entirely possible to finish the game without understanding a single thing that happened, which seems like the backdrop of a disaster. Transistor’s vague cyberpunk narrative is explained through subtle dialogue pieces and easily-missed computer systems. If this sounds completely confusing, that’s because it is. In classic “blink and you’ll miss it” fashion, players find this information out roughly within the game’s first ten minutes. The Camerata seeks the Transistor for God knows why, and your ten-hour long mystery branches off from here. This is mostly told through vague dialogue between the Transistor and Red, who doesn’t respond due to her voice’s disappearance. Oh, and the sword talks, too.When examined in more depth, Transistor is far more mysterious than this, potentially spawning a genuine accessibility issue. The Process is the brain child of the Camerata, a mysterious group of powerful Cloudbank citizens who essentially control the entire city. Upon removing it, she then battles waves of robots, known as The Process, who have overrun her abandoned city. The elevator pitch is easily understandable: Red finds her significant other deceased with the Transistor sticking out of his chest. Set in the gorgeous, hand-painted city of Cloudbank, Transistor tells a perplexing, yet simple story about a woman named Red and her trusty sword, the Transistor. When viewed as a single entity, Transistor is a challenging, creative, touching title that does the indie community proud. Aspects of the game can seem under-explained, complicated, or downright bizarre until they all become one. This partial lyric illustrates the game’s greatest faults and its unmistakable beauty: Transistor as a whole is greater than the sum of its parts. “We all become one.” While its unlikely that Supergiant Games and composer Darren Korb intended the definitive song from Transistor‘s superb soundtrack to perfectly explain the game, nothing could be truer.
